There's a queue for each player which continuously loops over the list of pieces displayed, and they're popped from the queue to eligible squares starting from row 1 for white, and starting from row 8 for black, and from left to right. > Finally, what rule dictates which pieces are born? Good point, I just updated it to display before the game starts, before it would only show when running it with -help. I see in the code you have an epilog text, but I never saw that displayed when running the game, I think it would be helpful to see it while playing. I get they are related to the rules, but was unsure what. Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. I was unsure what the lettering system meant, "w", "l", and "o". The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead, (or populated and unpopulated, respectively). > Also, I think some kind of legend would be very helpful. The Game of Life takes place on a grid, with certain cells being marked ‘alive’ or ‘active’ and others being marked ‘dead’ or ‘inactive’. Game is over when that happens, I just didn't add in the logic to terminate or restart the game, so yes you can technically keep going. The Game of Life is a simple, yet fascinating, cellular automata exercise that ended up developing something of a life of its own, far beyond what Conway expected. With a game loop and just a few conditional statements you can make your HTML canvas come alive. I played a few games with myself, but noticed that the "Game over" message does not stop the game? Is it supposed to keep going after the king dies? serial parallel openmp mpi cuda conways-game-of-life.
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